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The Basics of Sailboat
Racing
#1 Types of Racing: There are as many different types of racing as there are types
of sailing. You may race around buoys laid out in a particular pattern or
around permanent navigation marks or islands. You can even race around
the world.
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#2 One-Design Racing: When racing smaller sailboats, you typically race against boats
of the same design. This is called one-design racing. For instance, if
you sail a Sunfish, you would race in a fleet of Sunfishes. The winner of
a one-design race is the boat that crosses the finish line first.
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#3
Handicap Racing: In
races involving larger sailboats, especially with engines and living
accommodations, you may race against boats of different sizes, shapes and
sail area. Different handicap systems are used to compensate for these
variations and equalize the performance of the boats as much as possible.
In handicap racing, a boat’s finish time is corrected by its
handicap, which becomes its corrected time. The boat with the best
corrected time is the winner. If you cross the finish line first, it
doesn’t mean that you’ve won. Your boat’s corrected time could put you in
10th place!
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#4
Marks Used for Race Courses:
Many races use special buoys called “marks” which are connected to a small
weight or anchor with a length of line. When the marks are placed in
position, their anchors on the sea bottom will keep them in place. These
marks can be arranged in a number of different ways. Two of the most
popular racing courses are: the windward-leeward course and the triangle
course.
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#5 Windward-Leeward Course: The windward-leeward course has two marks: one towards the wind
and one directly downwind. In this course, you must tack upwind to round
the first (windward) mark, then sail downwind to round the second
(leeward) mark and then sail upwind to cross the finish line.
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Video
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#6
Triangle Course: In
the triangle course, there are three marks. In this course, you must sail
upwind and go around the first (windward) mark, then sail on a reach and
jibe around the second (jibe) mark, then sail on another reach to round
the third (leeward) mark, and finally tack upwind to cross the finish
line.
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Video
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#7
The Starting Line:
The starting line is an invisible line between a buoy marking one end of
the line and a pole with an orange flag on the Race Committee boat. Since
you can’t see this invisible line, it may be difficult to tell exactly
where it is unless you are near an end of the line. The line is usually
set perpendicular (square) to the direction of the wind so there is no
advantage to starting at a particular end of the line. If there is a
significant change in wind direction, the start may be postponed to square
the starting line to the new wind direction.
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#8
The Race Starts Before The Starting Signal:
Unlike a race in most other sports, a sailboat race starts long before the
starting signal. Assigning a slot or starting position on the line for
each boat isn’t possible because sailboats can’t remain fixed in one place
until the starting signal goes off. Each boat has to sail back and forth
looking for a place on the line. A countdown to the start is used to
allow the boats time to find and maneuver into a starting position on the
line. Each skipper must keep track of the countdown to time his start on
the starting line at a good speed on a favorable tack in a good position.
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#9 Premature Crossing of the Starting Line: If
any part of your boat or crew has crossed over the starting line at the
starting signal, the Race Committee boat will signal you to return by
displaying a code flag for the letter X and sounding one blast of a horn.
You’ll need to return to the pre-start side of the starting line before
you can properly start the race by sailing across the line again.
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#10
The Starting Countdown:
A 5-minute countdown is typically used. Four distinct times are
highlighted in the countdown, which are signaled by the Race Committee
boat by the raising or lowering of signal flags with a blast from a horn
or gun.
These are:
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- 5 minutes Warning signal: Class flag
(Sunfish)
is raised, with a blast from a horn,
to start the countdown.
·
4 minutes Preparatory signal: Code flag for
the letter P is raised with a blast from a horn.. Racing starts with this signal and the Racing
Rules of Sailing go into effect.
·
1 minute One-minute signal: Preparatory
"P"
flag is lowered with a long sound (not a short blast) from a horn.
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Start!
Starting signal: Class flag is lowered with a blast from a horn. |
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#11
Starting Countdown - Small Boat Race:
If you race a small boat in a series of short races, a different countdown
system may be used, which is commonly used in high school and college
racing. It is a 3-minute countdown using only sound signals that are
sounded at 3 minutes, 2 minutes, 1½ minutes, 1 minute, 30 seconds, 20
seconds, 10 seconds and for each of the last 5 seconds.
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Long Horn Blast : _____
Short Horn Blast : __
3 mins _____ _____
_____
2 mins _____ _____
1.5 mins _____ __ __ __
1 mins _____
30 secs __ __ __
20 secs __ __
10 secs __
5 secs __
4 secs __
3 secs __
2 secs __
1 secs __
Start _____
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#12
The Finish Line:
The finish line is an invisible line between a buoy and a pole with an
orange flag on the Race Committee boat. When any part of your boat
crosses this line, you have finished the race and the Race Committee will
sound a horn to let you know.
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#13
Racing Code Flags:
Additional code flags are used by the Race Committee to signal race
information or instructions. Some common ones are:
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- Postponement: races not started are postponed.
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- Individual Recall: a boat or boats were over the
starting line and must return.
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- General Recall: all boats are called back for a
new start.
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#14 Rules of Sailboat Racing: Like any sport or game, sailboat racing has some rules.
When you’re new to racing, you only need to know a few to get around the
racing course and enjoy the fun of this sport. The three basic rules of
the road for sailing also apply to racing. These are:
1) A sailboat on a port tack
shall keep clear of a sailboat on a starboard tack.
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2) When both boats are on the
same tack (booms are on the same side), the boat that is to windward shall keep clear of the boat to
leeward.
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3) When both boats are on the
same tack, the boat clear astern shall keep clear of the boat it is
overtaking. It cannot run into the back of the boat it is overtaking.
But unlike the rules of the road, once the boat astern overlaps the
overtaken boat, this rule switches off and the windward-leeward rule turns
on where the windward boat shall keep clear.
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#15 Sportsmanship: Sportsmanship plays a major role in racing and its
rules. There are no referees on the water to enforce the rules and call
penalties. If you happen to break a racing rule, you are expected to take
a penalty or retire without anyone telling you to do it. Since racing is
self-policing, the fairness and fun of this sport depends heavily on the
sportsmanship and fair play of each competitor. If there is a
disagreement between competitors on whether a penalty should be taken, a
protest can be lodged with the regatta’s protest committee who will
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#16
The Racing Rules of Sailing:
There are a few more racing rules that you should know, which are covered
in the Basic Racing Rules section. A copy of The Racing Rules of
Sailing can be obtained from US SAILING, the National Governing Body
for the sport of sailing by clicking on this link.
Go To:
HTML version of Basic
Rules of Sailing Presentation
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To Purchase Online:
The Racing Rules of Sailing
OR
Join US SAILING and receive a free copy of "The
Racing Rules of Sailing"
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